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Beijing PEK ZBAA Version 1.1
This is a complete, ground-up rebuild of Beijing's International Airport. All default buildings have been knocked down and replaced more accurate representations. The brand new Terminal 3 is also represented. This was a very difficult peice of architecture to attempt to recreate. There were several attempts, some of which were visually better but were huge frame hogs. This final version, while not photoreal, does give the general feel of the huge new terminal. With special thanks to freinds in high places, and despite China's policy of being tight-lipped when it comes to information about their infrastructure, we were able to obtain accurate airport information, so all taxiways, runways, and parking are correct as well as all taxiway signs, old and new. The frames will drop when approaching and the whole airport is in view, but once on the runway, they pick back up. The traffic flow is good with three operational runways. You will notice most landings assigned to the outer runways, while takeoffs use all three. The center runway, 18L/36R will be the easiest to takeoff on even if there is a que, and if there is a ton of arriving traffic, request 18L/36R for landing, and you'll slide right in. If you enjoy waiting, you will wait for the other runways. The AFCAD file was built from the default version with AFX. This scenery was built using Abacus' EZ-Scenery program.
ZBAA v1-1 (22.3MB)
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